and form the condition of that controller i assume it's the oldest one that came with the ps3.How do I know which games on Steam officially support the Steam Deck's controls?As seen in the Steam Store and your Library, games are labeled by Valve as Verified, Playable, Unsupported, and Unknown to indicate the game's out of the box experience on Deck.Īs one of the criteria is input, games that are Verified have a smooth controller experience, whereas Playable means that there may be minor issues (can be non-controller related problems). but SunnyQeen mentioned that older ones have a better module and yaw response. not sure why this one behaves differently. Yep, the old ps3 controller that had good axis movement is a ds3 Sixaxis model. and a good way to see the behavior of the controller is using padtest. while there is almost no x axis movement expect one controller. only up and down movement (slow in cemu but uncontrollable in yuzu and ryujinx). and i got basically the same result using the 5 ps3 controllers i have. I tested the motion controls with with yuzu ,ryujinx and cemu. I guess the SXS mode was made specifically for rpcs3 so some functions r missing. and SXS mode works perfectly fine in USB mode in ds4windows. I tried reinstalling everything but it just doesn't get recognized when set to SXS mode using Bluetooth.but works fine in d4swindows mode. ![]() īeta Was this translation helpful? Give feedback. and that the controls in general need movement scaling to get proper control and higher speed. and he stated that only the controllers with the old module have x axis movement (so i assume the one that had good x axis movement is the oldest controller i got with the ps3 with the old module ). The motion control support is a contribution by SunnyQeen. all of them have the same behavior except the oldest one which does have good x axis movement. and i actually did more tests on 5 ps3 controllers. and in cemu it only moved up and down slowly. as i stated, we get readings of x,y and z in ps4windows but when i tried to use it through the UDP server on padtest it moved in slow motion. and yep no lightbar support right now but from the behavior of the leds I assume it's showing battery level by default. but when i switch to sxs mode it only works using USB connection definitely a great addition to ds4windows, we finally got motion support for the ds3. and Bluetooth works fine in ds4windows mode. This discussion was created from the release Version 3.2.9.īeta Was this translation helpful? Give already have it installed. Applies to Xbox 360 and DS4 output (not VJoy) Fixed anti-dead zone interpretation for stick output.Fixed outer bounds when using smoothing for 360 Gyro Steering.Fixes some cases where recent DS4Windows no longer reads Special Action files from older versions Changed processing of Delay tags for Actions.xml.Added logging when reading of Actions.xml fails. ![]() Added DualShock 3 support using DsHidMini driver (SXS) or Sony Sixaxis driver.Windows 11 no longer supports this at least right now Removed message regarding Middle Mouse closing app in tray menu.Added COMException catching when adding hook for power events.Added subtype property for DualSenseDevice class.DualSense Edge input support (FnL FnR BLP BRP).Check for string length from HidD_GetSerialNumberString call from possible invalid response from hardware. ![]()
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